﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace XML
{
    public class Yeast
    {
        private string NAME = "";
        private int VERSION = 1;
        private string TYPE = "";
        private string FORM = "";
        private float AMOUNT = 0;
        private string AMOUNT_IS_WEIGHT = "";
        private string LABORATORY = "";
        private string PRODUCT_ID = "";
        private float MIN_TEMPERATURE = 0;
        private float MAX_TEMPERATURE = 0;
        private string FLOCCULATION = "";
        private float ATTENUATION = 0;
        private string NOTES = "";
        private string BEST_FOR = "";
        private int MAX_REUSE = 0;
        private int TIMES_CULTURED = 0;
        private string ADD_TO_SECONDARY = "";
        private string DISPLAY_AMOUNT = "";
        private string DISP_MIN_TEMP = "";
        private string DISP_MAX_TEMP = "";
        private string INVENTORY = "";
        private string CULTURE_DATE = "";

        //get, set Name
        public void setNAME(string x)
        {
            this.NAME = x;
        }
        public string getNAME()
        {
            return this.NAME;
        }
        //get, set VERSION
        public void setVERSION(int x)
        {
            this.VERSION = x;
        }
        public int getVERSION()
        {
            return this.VERSION;
        }
        //get, set TYPE
        public void setTYPE(string x)
        {
            this.TYPE = x;
        }
        public string getTYPE()
        {
            return this.TYPE;
        }
        //get, set FORM
        public void setFORM(string x)
        {
            this.FORM = x;
        }
        public string getFORM()
        {
            return this.FORM;
        }
        //get, set AMOUNT
        public void setAMOUNT(float x)
        {
            this.AMOUNT = x;
        }
        public float getAMOUNT()
        {
            return this.AMOUNT;
        }
        //get, set AMOUNT_IS_WEIGHT
        public void setAMOUNT_IS_WEIGHT(string x)
        {
            this.AMOUNT_IS_WEIGHT = x;
        }
        public string getAMOUNT_IS_WEIGHT()
        {
            return this.AMOUNT_IS_WEIGHT;
        }
        //get, set LABORATORY
        public void setLABORATORY(string x)
        {
            this.LABORATORY = x;
        }
        public string getLABORATORY()
        {
            return this.LABORATORY;
        }
        //get, set PRODUCT_ID
        public void setPRODUCT_ID(string x)
        {
            this.PRODUCT_ID = x;
        }
        public string getPRODUCT_ID()
        {
            return this.PRODUCT_ID;
        }
        //get, set MIN_TEMPERATURE
        public void setMIN_TEMPERATURE(float x)
        {
            this.MIN_TEMPERATURE = x;
        }
        public float getMIN_TEMPERATURE()
        {
            return this.MIN_TEMPERATURE;
        }
        //get, set MAX_TEMPERATURE
        public void setMAX_TEMPERATURE(float x)
        {
            this.MAX_TEMPERATURE = x;
        }
        public float getMAX_TEMPERATURE()
        {
            return this.MAX_TEMPERATURE;
        }
        //get, set FLOCCULATION
        public void setFLOCCULATION(string x)
        {
            this.FLOCCULATION = x;
        }
        public string getFLOCCULATION()
        {
            return this.FLOCCULATION;
        }
        //get, set ATTENUATION
        public void setATTENUATION(float x)
        {
            this.ATTENUATION = x;
        }
        public float getATTENUATION()
        {
            return this.ATTENUATION;
        }
        //get, set NOTES
        public void setNOTES(string x)
        {
            this.NOTES = x;
        }
        public string getNOTES()
        {
            return this.NOTES;
        }
        //get, set BEST_FOR
        public void setBEST_FOR(string x)
        {
            this.BEST_FOR = x;
        }
        public string getBEST_FOR()
        {
            return this.BEST_FOR;
        }
        //get, set MAX_REUSE
        public void setMAX_REUSE(int x)
        {
            this.MAX_REUSE = x;
        }
        public int getMAX_REUSE()
        {
            return this.MAX_REUSE;
        }
        //get, set TIMES_CULTURED
        public void setTIMES_CULTURED(int x)
        {
            this.TIMES_CULTURED = x;
        }
        public int getTIMES_CULTURED()
        {
            return this.TIMES_CULTURED;
        }
        //get, set ADD_TO_SECONDARY
        public void setADD_TO_SECONDARY(string x)
        {
            this.ADD_TO_SECONDARY = x;
        }
        public string getADD_TO_SECONDARY()
        {
            return this.ADD_TO_SECONDARY;
        }
        //get, set DISPLAY_AMOUNT
        public void setDISPLAY_AMOUNT(string x)
        {
            this.DISPLAY_AMOUNT = x;
        }
        public string getDISPLAY_AMOUNT()
        {
            return this.DISPLAY_AMOUNT;
        }
        //get, set DISP_MIN_TEMP
        public void setDISP_MIN_TEMP(string x)
        {
            this.DISP_MIN_TEMP = x;
        }
        public string getDISP_MIN_TEMP()
        {
            return this.DISP_MIN_TEMP;
        }
        //get, set DISP_MAX_TEMP
        public void setDISP_MAX_TEMP(string x)
        {
            this.DISP_MAX_TEMP = x;
        }
        public string getDISP_MAX_TEMP()
        {
            return this.DISP_MAX_TEMP;
        }
        //get, set INVENTORY
        public void setINVENTORY(string x)
        {
            this.INVENTORY = x;
        }
        public string getINVENTORY()
        {
            return this.INVENTORY;
        }
        //get, set CULTURE_DATE
        public void setCULTURE_DATE(string x)
        {
            this.CULTURE_DATE = x;
        }
        public string getCULTURE_DATE()
        {
            return this.CULTURE_DATE;
        }
    }
}
